Specialties include lead engineering, game programming, project leadership, team management, product launches, game design and startups.Ĭo-founder of two successful game companies (Monolith Productions and HipSoft) with a lead role in over 35 products in the AAA, casual and mobile markets-many of which went on to win awards or spawn sequels. Goble was a Monolith Productions engineer from its founding in 1994 until 2002. He is best known to the Blood community for his work as a coder on Blood II: The Chosen. The game contains the cheat code "mpscorpio" or "mpgoble" that displays the message "Brian L. Goble is a programming god!" (a similar cheat exists in Claw). He also worked on Shogo: Mobile Armour Division, Gruntz, Get Medieval, The Operative: No One Lives Forever, Tex Atomic's Big Bot Battles, No One Lives Forever 2: A Spy in H.A.R.M.'s Way and Tron 2.0 while at Monolith. In his position of Vice President of Engineering, he oversaw the engineering, quality assurance and technical support divisions for Monolith. He was interviewed by Tom "Mugwum" Bramwell in Bloody Interviews: History and his outside interests includes automobile modification, Disneyland, weather, and other computing topics. He was making games for profit even while working on a Bachelor's of Science degree in Computer Science at the University of Washington. While in college, he worked as a Research Engineer at the school's department of technical communications and built up his programming skill. He started programming at age 12 after his first initial contact with computers, with his first real game made on a loaned Timex Sinclair in a month long spree. The first game he was offered money for was Text Adventure Maker and even though this was cancelled it started Goble's professional game programming career. Another early creation of his is Galactic Battle, a sort of enriched variant on the classic Space Invaders that was included on Big Blue Disk Issue #39 put out by Softdisk Publishing. He left Monolith in 2002 with co-workers and co-founders Garrett Price and Bryan Bouwman to form HipSoft (later joined by Kevin Kilstrom from 2007 to 2014) and create family friendly games for the casual games market, most notably the Build-a-lot series. He left to found HipSoft after finding he no longer enjoyed working at Monolith since the company had expanded and so he quit to make small causal games with a small team that focused on fun instead of graphics technology. Prior to working at Monolith he developed children's educational software as Senior Software Engineer for Edmark Corporation as well as selling games to Softdisk. He left HipSoft in November 2014 to take up a position at Glu Mobile as technical director, before moving to in July 2016 as chief technology officer. He presented a talk at the 2008 Game Developers Conference entitled " Player-Generated Content in Casual Games". "WAP stands for Windows Animation Package. The package implements real software sprites and flicker-free sprite animation under Microsoft Windows. WAP was developed for use with 8-bit color but is able to execute on systems using less than 256 colors as well. The heart of WAP is the WAP.OBJ file which is linked with the Windows application that wants to use WAP's services. Goble." - MicroMan readmeĪdventures of MicroMan longplay on YouTube WAP also consists of 3 utility applications for capturing sprites, editing rooms/maps, and manipulating palettes.
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