![]() In the US, Spencer Nilson replaced almost all of the music (who has a justifiable reputation from his many works on Sega CD first party titles), and the fan favorite song Sonic Boom (performed by Pastiche) were integrated and updated the game to a more contemporary sound. The Japanese version featured upbeat pop tunes by Keiko Utoku, a famous singer in Japan, for the opening and closing songs and boss battles sampled the song “Work that Sucker to Death” by George Clinton and others. Hardcore fans and import elitists will tell you that the culprit is the different soundtrack over the European and Japanese version. On the other hand, the soundtrack is supposedly spectacular, although if you’ve played it (or if you check out the video that I will be posting shortly) I don’t think it’s any amazing feat. It’s possible that these scenes were planned and even produced (at least partially) but had to be cut to get the game out in time (it released just before the Black Friday rush on November 19, 1993). ![]() I think it’s a shame that of all the games that held back when it came to pointless movies on the Sega CD, this is the one game I would prefer to have more, especially to better flesh out new characters Amy Rose (Sonic’s girlfriend) and Metal Sonic (his nemesis). An opening animated scene that tells the basic story and blows away the bare-bones plot of the Genesis sequel. As with most CD titles, the biggest highlight of the game are the cutscenes and audio. If Sonic CD were to release on a different platform, especially the Genesis, it would not have held up well and definitely couldn’t hold up against Nintendo’s famous plumber but with the weak selection on the Sega CD, it’s one of the few action titles worth playing. ![]() Despite these layout flaws I still contest that the boss designs are superior over Sonic 2 and prove that not all of the talent in Sega’s Japanese team migrated to America.īonus levels liberally used the scale and rotate function similar to mode 7 graphics on SNES. Many of the levels in Sonic CD feature plenty of wasted real estate in the interest of moving quickly to the right, odd gimmicks that net death if you don’t tolerate the so-so platforming, and several instances where Sonic’s momentum is completely spoiled by a random ramp or springboard. This dual expansion of the campaign does have a casualty: level design. Still, it does feature some interesting gameplay mechanics, like the ability to move into the past and future with two full versions of the many levels. This is why despite coming out around the same time as Sonic 2, Sonic CD looks graphically more like the original and doesn’t seem to adapt some of the great ideas of the sequel. Meanwhile the remaining developers, including Oshima, took the concepts that were in early development for Sonic 2 and expanded upon them into what eventually became Sonic CD. After the release of the first game, Naka and several members of that team moved to the United States and joined with STI (Sega Technical Institute) to create Sonic the Hedgehog 2. At one point you’re forced to beat Metal Sonic in a race.įor those that aren’t up on their Sonic history, the hedgehog was co-created by Naoto Oshima and his more known partner Yuji Naka.
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