Advanced rasterization tools provide vector alignment, pixel-perfect isometric art, pixel scaling, and antialiasing at any export resolution. Hexels gives you full control over the vector-to-pixel rendering process. Block out whole cities in vector form, then dive in for the details. Carve pixel-perfect trim into isometric art. Complement angular Hexel art with soft, sweeping brushwork. Pixels and Trixels living in harmony! Hexels lets you combine layers of vector and pixel art on the same canvas. Raise walls, carve mountains, bend perspective to your will and build impossible wonders. Constructįor the craftsman looking to build worlds, Hexels provides a set of grids and guides for drafting all forms of isometric art. Export a sprite sheet for every princess in every castle. Set your canvas in motion with the animation timeline. Keep track of colors and gradients with the palette. Make full use of the same great drawing tools. The grid-based canvas in Hexels is a natural fit for the forward-thinking pixel artist. It is a new kind of workflow that's intuitive and easy to pick up by a beginner, and a versatile tool in the hands of a pro. The Hexels grid allows artists to create complex vector designs with the stroke of a brush. HexelateĪt the heart of Hexels lies a paintable grid of geometric shapes: a tessellating canvas built of hexagons, triangles, squares, and custom polygons. I'm in the middle of trying to figure out if I want to use AeSprite or Hexels.Marmoset Hexels™ is a unique, grid-based painting tool for vector art, pixel art, design, and animation. ![]() How do you know about the brushes and stuff? Is there a roadmap somewhere? It has,thank you for all the help and to everyone else who participated in this thread So I'll end up just using Hexels for some final changes to my art like adding glow and effects and then experiment with different forms of art (like Trixels) on top of pixel art down the line.īTW I found out you can dock a dedicated color interface to mess around with HSB settings in Aseprite. Importing to Aseprite works straight away without any problems. You also have to make sure you don't have anti aliasing checked for your sprites or they will be imported in all blurry. Importing spritesheets into the "timeline" animation tool for Hexels 3 was a bit wierd you have to specify the rows and columns and sometimes it doesn't come out right sometimes. You can easily import files (like PNG format, etc.) from one program to the other but each program has its own file format to save layers, etc and theirs no way around that as far as I can see. ![]() Originally posted by Peppered Pig:I played around with both a bit recently. Have you done a project using both paint tools? For example if you need the symmetry tool,you go to Aseprite,make a shape for symetrical form,save it(not as a. ![]() It tends to lag more with my laptop which could get annoying while as you draw. Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Originally posted by Peppered Pig:Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.įor Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects. So I'll probably end up using both programs. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around. ![]() I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. I don't have any issues on my desktop PC.įor Aseprite, the UI got really annoying and jarrying to use. It tends to lag more with my laptop which could get annoying while drawing. Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.įor Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs.
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